Modeled, textured, lighted and rendered in Autodesk Maya
A new scene I have been modeling, hope you like it.
I modeled, textured and lighted it from scratch.
Posted in Architecture, Digital, Objects |
Tagged autodesk maya, cgi, church, digital art, gallow, mercantile, modeling, project, saloon, short step city, western |
Yes, the next step in my modeling project is complete. I added a mercantile to my modeled city. The city is called Short Step city as the gallow is just a short step from the church.
The name was suggested by Dylan and as he is the city’s name giver I decided to create Dylan’s mercantile in his honor.
Hope you like it,
Posted in Architecture, Digital |
Tagged art, city, creative, little house, maya, mercantile, mike hermes, modeling, modeling project, texturing, wild west |
Yes, My little city now has a name ( Thanks Dylan ! )
It’s called short step city ( as the gallows are just a short step away from the church )
I added the wagon !
Here’s another update on my Wild West modeling project.
I added a church and a gallow. ( sorry about the gallow guys, a bit distasteful, but hey, it’s the Wild West…
Some detail pics of the Church and Gallow below.
The next step in my western modeling project.